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AI Insights · Timothy · April 2022

Top 5 Battlefield Commander Games in the US for Q1 2022

An overview of the performance of the top 5 Battlefield Commander games on a unified platform in the United States during Q1 2022, based on data from Sensor Tower.

Top 5 Battlefield Commander Games in the US for Q1 2022

In Q1 2022, the top 5 Battlefield Commander games in the United States exhibited a range of performance trends across weekly revenue, downloads, and active users. Here’s a detailed look at how each app fared during the quarter.

Clash Royale from Supercell saw a notable fluctuation in weekly revenue, starting at around $4.6M and experiencing a decline to approximately $2.6M by mid-January. The revenue then peaked again at about $3.6M in late March. Weekly downloads for the game were relatively stable, ending the quarter with around 254K downloads, up from 243K at the start. The weekly active users also showed a positive trend, growing from 11.2M to 12.3M by the end of March.

Castle Raid! by Voodoo demonstrated a gradual increase in weekly revenue, beginning at $1.1K and peaking at $2.4K towards the end of March. However, weekly downloads showed a downward trend, decreasing from 122K at the start of the quarter to around 22K by the end. The weekly active users also declined steadily from 531K to 172K over the same period.

Art of War: Legions by Fastone Games maintained a relatively stable weekly revenue, fluctuating around the $300K mark throughout the quarter. The game’s weekly downloads saw a decrease, starting at 32K and dropping to approximately 15K by the end of March. Similarly, weekly active users decreased from 265K to 174K over the quarter.

Valor Legends: Remove Screw by Century Games Pte. Ltd. showed an increase in weekly revenue, peaking at $171K in late February before stabilizing around $134K by the end of March. Weekly downloads were relatively stable, hovering around 13K to 19K throughout the quarter. The weekly active users increased from 21K to 34K by late February but then slightly declined to around 31K by the end of March.

Finally, Town Takeover by Voodoo did not generate any revenue during the quarter. The game’s weekly downloads started at 38K and saw a sharp decline to around 13K by the end of January. The weekly active users also followed a downward trend, decreasing from 144K to 68K by the end of March.

These insights are based on data from Sensor Tower. For more detailed analytics and insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2022